OK OK, I know this is like my 1003102390128939 post on here but that’s what the forums are all about right?
So I’m trying to make an effect similar to Super Animal Royale, where when my enemies are out of sight they are hidden (So you can’t see through walls) This is my current setup :
who would have guessed it doesn’t work!
It hides them just fine but they never show up again.
my debugging says the variable that is responsible for them hiding and showing never switches to showing. So can you not invert raycast conditions?
I have another question, can you use groups for the objects you test and how do you know which object was found?