i cant figure out how to make it so when i hit the dummy from the left so he move to the right and the other way around i need help
In the last two events, add 2 subevents to each of them that checks the X position of vitamin relative to percentage_test using the compare numbers condition:
- if vitamin.X() < percentage.X() then apply a positive force
- if vitamin.X() > percentage.X() then apply a negative force
I will test it when I got time thanks
@MrMen i tried it and it makes the test fly way to far so i changed some numbers and it still doesnt work what could i do to fix it?
Can you screen shot the events applying the forces?
@MrMen here is the screen shot
Did you add platformer character behaviour to object (uncheck ‘Default controls’) and make sure there’s a platform beneath percentage_test? It should look a bit better and not fire the object too far away.
I already did that it didn’t work
Could you video what it looks like? I’ve tried it with a simple set up and it seems to work, but maybe what I’m expecting is not the same as you.
That’s how it works for me. Can you describe how else you expect it to appear?
It waits until I fire another bullet before the percentage starts flying in the air so I can fire a bullet and it hits then I fire another then he takes damage like he is supposed to
So it’ll be because one of the conditions is not met. Either p2_percentage is greater than 20 or less than 0, or p2_hit is false.
What happens when a bullet is fired? Is p2_percentage reduced? Is only one bullet being fired at a time?
You also don’t have a condition for p2_percentage > 20, like you did in the screen shot in the first post. Maybe you’ll need to add that in case p2_percantage is more than 20.