Hide Groups in scene editor

while developing an game, you’ll probably have to use triggers, effect props, assets, and so on and so forth. so at the current moment it can become an MESS if you fill your scene with triggers, you’ll get into inconveniences while editing the level:

see? this is how tthe scene is at the moment, and it is already annoying me that i can’t hide the trigger group.

“why you just don’t use layers instead?”
because is counter intuitive and can become WORSE than adding it directly to the base layer (Depth.)

like, imagine if i create an big scene, HOW MESSY it would be?
also it wouldn’t be just an mess in the scene editor but in the layer’s list, like, its more usefull and intuitive hide groups rather than layers.

i hope devs make an consideration on that ;}

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