I have 2 animations in my enemy. 0 for the movement and 1 for the animation when it hits the player bullet.
This is what I’ve done and it’s not working. I want to change back again the animation to 0 when the animation 1 is finished.
I have 2 animations in my enemy. 0 for the movement and 1 for the animation when it hits the player bullet.
In the last event add
set variable "Hit" of "Slime' to 0
, This might help. Try it
Have you set the animation set not to loop?
I fixed it now. The problem is that my sprite have only one frame (I don’t know the right term) that’s why it’s now working so I added one more frame to make it an animation and it’s now work perfectly. My bad lol.