How can I compile games for Linux and Mac on Windows?

I already know that HTML5 compilation is supported on these systems, but when I went to edit some of my game’s properties, I notice that it says something about Mac Program Name and Linux Program Name so I thought “How can I compile my game for both of these systems without HTML5?”.

I honestly don’t know how to do that, maybe with a Virtual Box, as I think that Gdevelop needs you to run it on the same operating system. E.g. run in Linux to compile for Linux, etc.

If there’s a better way, I also want to know! :slight_smile:

You can do your game as HTML and it will work on any OS. :wink:

You can also use wine to run Windows GDevelop on Linux. For me that worked without problems and I find it’s a little easier to set up and manage compared to a virtual box.