I’ve spent 6 hours searching for workarounds and solutions here and on YouTube, and I’ve tried the “Wobble” effect from the GameExample (Juice), but with no success. I’ve also used the “Animation-System” extension, but it hasn’t worked either. I’ve read through every post related to the wobble effect in this forum, but it seems like nothing is working for me. That’s why I’m creating this post.
So far, I’ve tried various methods, but either nothing happens, the object disappears, or it moves in a strange way.
In summary, I have a playable object that can be controlled using draggable physics, and I want to add a brief wobbling effect to it upon landing or colliding with other objects, similar to a wobbling jelly or bouncing slime.
I would greatly appreciate any help or guidance on this matter!
Oh sorry, I had already removed everything. I could try to create something similar again :/. However, is it even possible to achieve an effect like in the linked video at 6:50 using this method or GDevelop? That was supposed to be the end result, if the implementation with this method or GDevelop is possible?
Have you used the tween behaviour ? Also, make sure that you don’t start a new tween untill the previous one is finished. There are conditions to test that (which I use in conjonction with the “Only once” condition)
Okay, so the attempt is shown in the screenshot.
I’m pretty sure that everything is wrong with it, but unfortunately, I don’t understand enough yet to find the errors. I only started using GDevelop last week and I’m still trying to get familiar with it.