I want to make it so the player cannot keep holding the jump button to continue jumping. How can I do this?
just turn off deafault controls, add them in your events and do a trigger once event under your (Press(whatever key to jump)) event. then just simulate jump key pressed as an action on the right.
think that should do it.
correct me if im wrong.
You are kinda right, however using trigger once condition will make you lose momentum (when the player holds the jump key for a long time, he won’t jump higher than short key press, the character will always jump at the same high with trigger once.
The best way is to use a boolean variable (just like in my tutorial video i mentioned above) to keep the momentum.
yeah your right. if you still want to be able to change your jump height through holding jump key thats probably the easiest option. when i made my small platformer game i just deleted that feature, through changing the jump sustain time, because i didnt like it aniways. didnt even think that someone might want to include that.
sorry for spreading false info.
also big fan of your templates and stuff.