How can i make my inventory carry over between scenes?

There are a few ways to carry items between scenes. I think this is the thread @Amigo54 was referring to, and is a way.

The other is to use a global array or structure variable. Create a "Repeat for each Items_Backpack object" event, and store the ItemsBackpack.Animation::name in the array/structure. You then have the inventory available in all the scenes.