I am making different levels for the game I am creating, wanted that after done the level, it should save it, and I want to make that you get stars, and there is three stars, I wanted it that the stars you get depends on you did well on the level. Is There Any Ideas?
What type of game? It could be based on one thing or a combination of things. It depends on what is happening in the game.
A puzzle game could be based on time, number of matches, moves or score. A shooter based on kills, accuracy, time or score. A driving game based on time or the order they placed.
There could be a main goal to complete the level but a bonus goal that would add a star.
1 - Saving and loading (you want logic of how to save so you can shove it in before you finish the level)
2 - IDK how you gonna measure stars player should get for performing in level but you would make structure variable and simply make level 1 level level 3 child variables and so go on
Make them all number variables and you would go from 0 to 3 since you have 3 stars at max and 0 at worst
And use saving/loading logic from above
3 - Would be displaying amount of stars you already have in level select screen
And you would that from the structure variable made in step 2 and that is pretty much all you need to do