How can I reuse one action i two conditions?

Let’s say I have an animation/effect (but can be whatever) that I want to use on both Player one and Player Two. Can I separate it and call it from both Player one and Player two like below.

Skärmavbild 2024-01-01 kl. 09.28.38

The result will be as below but I do not need to double the exact same thing in two actions which makes it easier to maintain when making changes in the game.

Skärmavbild 2024-01-01 kl. 09.28.52

put both players in a group and use for each instance it should work


However, are animation 1 & 2 on the same object? If so, then you can name the animations “PlayerOne” and “PlayerTwo”, and set the animation by name rather than number.

How can I call the animation from Player one and Player two?

Yes, it is the same object so I can use names instead but it does not change anything? The Action “Play Animation” can be anything, this is just one example. The goal is how I can reuse an action in several places within the same scene.

Use external events.