Let’s say I have an animation/effect (but can be whatever) that I want to use on both Player one and Player Two. Can I separate it and call it from both Player one and Player two like below.
The result will be as below but I do not need to double the exact same thing in two actions which makes it easier to maintain when making changes in the game.
However, are animation 1 & 2 on the same object? If so, then you can name the animations “PlayerOne” and “PlayerTwo”, and set the animation by name rather than number.
How can I call the animation from Player one and Player two?
Yes, it is the same object so I can use names instead but it does not change anything? The Action “Play Animation” can be anything, this is just one example. The goal is how I can reuse an action in several places within the same scene.