How can I shoot a physics.2.0 object towards mouse position?

I’m trying to shoot a ball from a fixed position, towards mouse position, but the physics.2.0 force is a bit confusing to implement.

I also want the ball to bounce off the wall without the force continuing to push it on the same direction. But when I pause the force event the ball stops altogether.

Any help?

There is a new bounce behaviour available that you could apply to the ball. This breakout tutorial may help…

Unfortunately it doesn’t work with the Physics.2.0 behavior