How do I add softbody physics for a game?

I am trying to make a donkey kong game with jelly physics, how would i do this?

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Did you mean squash and strech?

yeah, i want something like this https://jellymar.io/

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i don’t think this can be done in gdevelop.

I suppose you can test the layer effects.

Unfortunately, the physics engine doesn’t allow soft bodies, fluids, etc.

Have you tried to connect multiple objects with joints?