I basically have objects running around from left to right on a platform. Where it faces(left or right) is dependent on the variable number I give it(either 1 or -1). More objects of the same type is spawned through a left-click
The problem I’m having is that when a new instance of the object is created, the left/right variable applies to all objects in the scene meaning they all move in the same direction
How do I set up the scene so that when I create a new instance, that instance would have it’s own left or right variable assigned to it so it never really moves at the exact same way as all the other instances?