I would like to implement a load/save system on my game. I took some tutorials, and it does not seem to be hard. However, I got two troubles ahead:
- It’s a multiplayer game (multiplayer system is already implemented). I need to storage both clients datas and recover them on loading. I couldn’t find any material around. For now, the only variable that is different between the peers is the global variable I created to identify peers. Idk, maybe the rest of data could be stored on Host…
- There are different types of data to be storaged: objects positions and frames; instance variables; global variables; arrays (like inventory).
Any help will be very useful!
Observation: I recently migrated from Construct to GDevelop. On Construct, save and load is very simple. You just tell the game to save, and it storages ALL current data. Same for load. I think it’s not that simple on Gdevelop, is it?