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How do I create realistic train movements in my game?
I am trying to create a smooth, realistic movement system for a train in my 2D game using GDevelop. I want the train to follow a curved path, similar to a real train following tracks, and ensure it decelerates when reaching curves or stations, then accelerates smoothly afterward.
What is the expected result
- Using curve movement
- Start from the right side of the screen.
- Move towards the end of the track, slowing down as it gets closer.
- Stop near the end.
What is the actual result
The ship’s movement is skewed and it doesn’t feel realistic because I used animation exported with Spine
Related screenshots
Game Image:
Video Link:
https://www.awesomescreenshot.com/video/32603567?key=4a906a53f0225220f98f2034fdf763dd