how do I add the blob shadows to my character that’s commonly seen in 2D top down games , is it something that needs to be drawn directly in the sprite or is it something that can be done using events inside of gdevelop ?
I have also attached an example of how i want the shadows to look.
I haven’t tried this method myself, but I think you could create a separate sprite for the shadow, reduce its opacity, and make it follow the player. Also, set the Z-order of this sprite to be lower than that of the player sprite.
Well that would work for just one object but if I have dozens of objects , I’ll have to make a separate shadow sprite for each object , I was wondering if there could be a better method
Create a sprite for the shadow. Then, assign all objects that can cast a shadow to the “players” group. Finally, add the following events.
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You need to install the sticker extension.
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“shadow” is the same as the shadow sprite.
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In the action I have specified, you can adjust the position of the shadow.
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You can also adjust the transparency and Z-order of the shadow sprite.
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In this method, you use a single shadow for multiple characters.
This method worked for me.
I think this should work.
Trigger once under repeat for each works only for one object
This is for creating HP bars above enemies to indicate their HP
But you can totally modify it to create shadows under your objects
Or more like behind them
Just in event where i change position of bar you would do the same but for shadow but also change their Z order to Object.ZOrder()-1
Where object here would mean one to which shadow is linked
So if you link shadows to Enemies yo would change Z order of shadow to Enemies.ZOrder()-1
That’s strange! In my project, shadows are being generated for all objects inside the ‘players’ group. Could I know which objects are inside ‘shadow2’?
It’s just all the objects on which i want the shadow to be created
Without trigger once it’s creating objects infinitely , I’ve sent a screenshot of the event above too
And you see in my events trigger once?
You exclude objects with linking condition
So 1st do it like i did it and then we will see if it works or not
And if you want to see how it works then press mouse scroll until you get into attack mode
Then RMB to spawn slimes
And LMB to attack
https://zerox4.itch.io/save-load-example-for-gdevelop
The method I proposed works in my project.

Hmmm , I think it could be because all the sprites are present in the scene in the first frame , could you try adding the second sprite a bit later and see if it still works
Alright , thanks this method is working perfectly ![]()
Alright thanks , it works now






