How do I do Fog of War / Concealed rooms
Working on a top-down action game, and want rooms inside a scene that can not be seen inside of, until a door is opened. I achieved the basic goal of this by making rectangular objects that disappear when the corresponding door is opened.
Problem is, when they are on the base layer, and when I put them down, I obviously can’t see anything underneath while I edit. So I made a separate layer, put the rectangles on there, and without the constraints of the base layer (I’m assuming) They stick onto the screen. It looks like Gdevelop is interpreting them as a HUD type element.
How can I; hide the objects when they are on the base layer, for editing, OR have them on a separate layer, and have them stay in place. And of course if there’s just an all around better way of doing this, I’m all ears.
Oh, also, I saw there was a Fog of War RTS topic posted; it doesn’t exactly apply to this and I was not familiar with the mentioned “Fog Objects.” Please respond as lamens-terms as possible for me, I’m new!
Thanks y’all!