i am working on my third person 3d game. the problem is sometimes i can see the water (it is a transparent cube) trough the player. some parts of the player are sometimes visible trough the shell part too
the legs are meant to be in the cube i mean the torso
whatever you made your model in, try recalcuating the normals
well i made it in blender. i tried to recalculate normals but nothing changed.
did you try recalculating the ground instead?
if you mean the water i cant do that as i use the gdevelop cube
is the size of the cube negative?
