When I run this code the text just sets to zero. It should be the same as the timer, is the timer not starting?
You reset the timer (i.e. set it back to 0), and then set the text. It will always show 0.
If you want to display the timer value, do so in a separate event, outside the two events in your screen shot.
I don’t know what you’re doing in the events above the screen snip, but you’re setting timetrailstart to true and never setting it to false when you restart the time “Timetrial”.
So the timer is still getting reset every frame, and now there’s 1/100th of a second delay between it starting and the text object being set.
I was starting it, not restarting
Does this help it not reseting?
Remove that trigger once condition and add an action to set “timetrialstart” to false in that event instead.
Thank you so much! You were super helpful!