How do I get the character to move across a stagnant background? As it stands now, the player object can move toward other objects and the camera follows the player object. The player object should be able to run into the background that looks like a cave, yet as the player runs forward, the cave background keeps the same distance. Thoughts?
Thank you! Your comments helped. I made sure to put the character and the background onto two separate layers, and then I changed the action to, “Center camera on GoblinOne (layer: Background)”