How do I get the character to move across a stagnant background?

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How do I get the character to move across a stagnant background? As it stands now, the player object can move toward other objects and the camera follows the player object. The player object should be able to run into the background that looks like a cave, yet as the player runs forward, the cave background keeps the same distance. Thoughts?

Is the background on layer background? If yes, you should move the camera of that layer aswell, all layers have separate cameras.

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You’ve to use different layers for the background and the player. Move the player in it’s own layer and background later will stay the same.

Thank you! Your comments helped. I made sure to put the character and the background onto two separate layers, and then I changed the action to, “Center camera on GoblinOne (layer: Background)”