How do i get the sea to move with it's clone while reappearing in the position of the clone after going offscreen?

You’ll have to give more context, but I’m assuming you’re scrolling the sea sprite? If it’s just the same image moving, consider using a tiled sprite and changing the x-offset to “move” the sea. It’s a lot less work and hassle than moving 2 sprites around in synch.

Here’s a link to a post explaining how to achieve this.

It Doesn’t seem to work.

You’ll have to give us more to go on. Screen shot the events for a starter, and maybe explain what you mean it doesn’t work - does it go the wrong way, does it not scroll at all, does it scroll at the wrong speed?

But give us screen shots to work with.


I did what the post said, but it did not work

That’s in a beginning of scene event. It only gets fired off once.

You want to use a variable (I named mine CameraX) to keep track of the scrolling layer’s camera’s X position and change the offset with the camera change in X position. This will do what you’re after:

which type of variable

Think about what it’s used for - to keep track of the scene camera (that in itself should be a big clue). The value in this scene does not impact or affect another scene, so make it a scene variable. And it’s a number.