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how do i get the wheel joints to work
i can’t get them to connect or weld to what i want, it simply doesn’t want to connect to the object
what i want is the wheels to connect to the vehicle
but instead i end up with the objects on the floor unconnected
i changed every varible, even tried making the player the wheel, no matter what, nothing worked
umm, now everything is flying everywhere, someone tell me why this is happening
listen, i know i usually never reply to a topic unless i have an answer, but like…its been like years, years and years ive been using gdevelop and not a single physics joint has ever even worked for me. Im sure somebody has the answer, but im not sure i ever will
Hi when I’ve done this sort of thing successfully I’ve set it the beginning of the scene and referred to custom points on the objects.
I haven’t used the physics 2D much. I gave it a try and it worked fine.
I added 3 objects. Wheel, Car and Ground. Added the physics 2D to all three.
I added a Wheel point to the car.
I set the Wheel’s shape to circle and increased the friction bc I wanted to try to climb an incline.
The Ground was set to static. I left the car’s physics settings to the default.
Make sure all of the objects are using the same physics layer and mask.
My only action was an add wheel joint with an at the beginning condition.
I upped the torque to make sure the wheel could move the car.
UPDATE: FIXED, KINDA, USING POINTS IT FIXED… …but it doesn’t let me move it
Make sure the motor is on and has a motor speed greater than 0. You might need to increase the wheel object’s behavior’s friction or the joints torque.