How do I implement shooting!

First time around using GDevelop, the tutorial guides don’t apply to me.
I want the bullet to fire at the same y as player 1 and going in the direction of the sprite/at player 2.
How do I do this?
-Thanks!

If you want to create the bullet at the player 1 (Player) position and move towards player 2 (Enemy) you can do it:

Conditions: Conditions to shoot Actions: Create object Bullet at Player.X() ; Player.Y() Rotate Bullet towards Enemy.X() ; Enemy.Y() at speed 0 Add to Bullet a force, angle: Bullet.Angle(), length: 200, damping: 1

Thanks! I’ll try it!