Hi guy. I’m making this game where you have to shoot to move. Does anyone know how I would do that realistically.
I am currently using Physics2 and not platform behavior, if you didn’t find this helpful then go to my profile and go to my question for help where I asked how to add knock-back and got to the very bottom of the page
@LastBast from your screenshot seems you are using forces not physics
in the picture I had not shown it but I am using the Physics2 behavior, but I have created another version that is not physics2 based and just uses forces (forgotten to add that) @ZeroX4
So you should not show screens of something that is not what you are referring to cause it is just confusing ppl
And instead you should show correct one
ah ok, sorry for not spreading correct info, should I just delete my comment or just leave it?
Paste there screenshot of to what you are referring to
going back to the other version of the project (as I got 1 physics version and one where I use Platformer behavior).
After testing this out again I will say for me it was easier not using the Physics2, took me a while to get something that I would somewhat use, while with this screenshot
what I’m showing is my most recent (non Physics2 edition and instead I am using Platform Behavior) this one (for me at least) Is more better.
To increase the the distance increase the ForceVar
want your character to slow down quicker / progressively stop flying, increase the subtraction, Sorry for distracting anyone who is reading this thread, my recent screenshot is what I am currently using and is the best one for me