I want to make top-down barriers with Ysort … which are light obstacles. Unfortunately, when I do this, their texture is made black.
I saw another, ancient topic, which, in a confusing manner, explained something similar, but that involved putting the light obstacles in a different layer. If I do that, however, Ysort will no longer function properly, and there will be a parallax that massacres the barriers’ efficiency as barriers. At the upper part of the lava field in the image, also, is a sentient barrier character who needs to be seen to be understood as what it is: a talking grey barrier with a face. There is a gate directly north of the player. What I need to know is how to make it so that my light obstacles are illuminated while blocking light from whatever is behind them. And they need to be on the same layer as the player.