How do i make 3d cables

How do i make 3d or perhaps 2.5d cables for a factory-building simulator, that could react to physics or at least would look like they are reacting to physics?
The easiest explanation of the thing that i am trying to make would be showing the wires from Immersive Engineering or Create: New Age (screenshots below)

I did try using constraint3d i found on github but i have an issue due to which i cant just make infinite amount of cables, they would just clamp into one big singularity(looked cool tho)

Project files

the project

You can create 2 objects link1 and link2:
link2 Select the nearest link1 — link2 create a joint with link1.
link1 Select the nearest link2 — link1 create a joint with link2.

Hi - this will be difficult - in 2d here’s @MrMen 's example project here…

Rope physics - a game example from the GDevelop game making app | GDevelop

but…in 3d physics …you can’t add joints or refer to points. Looking at the options in physics 3d behaviour its difficult to see how you’d effectively create a 3d rope. maybe you could fake it a bit. maybe if instead of joints you refer to their id in turn within a repeat event and describe forces towards neighbours, but the force applied would need a complicated formular that would require a great deal of trial and error. Maybe this is one for an AI generated extension!

maybe if instead of joints you refer to their id in turn within a repeat event and describe forces towards neighbours

Wait, i can use object IDs to differentiate them?
I do have a way to connect 3d objects like a rope via a community extension called Constraint3d but i had a problem that if there are 3 or more objects they connect to each other defeating gravity and flying into outer space
Is it possible to somehow choose an object by its UUID in a condition and then use it in actions(Similarly to “Select any object” condition)?

Yes pick an object by it’s id …when you create the rope objects do it in a repeat event and give them a unique id there.

The difficult bit will be getting the force between them right …I’ll have a think later!