How do I make a enemy Spawn based on Score?

I am really new at this (my first game literally).

I am trying to make a Spawn of an Group Object called “Meteors” and I wanted to make them spawn in correlation with the score that you have.

More Score = More “Meteors” (that means in less time and in more quantity)

I have try my best but I could not do it. Can someone lend a hand please?

Thanks in Advance. :smiley:

You could define minimum & maximum delays and use these along with the score to set the next meteor creation time.

So, say the delay has a max of 8 seconds, a min of 1 second and the score goes up 10 points per meteor destroyed. Then you could use something like:

Modifying Adjust to a larger number will slow the time it takes to reach the fastest spawn speed.

And in case you are wondering, max(TimeMax - (Score / Adjust), TimeMin) ensures that the minimum time delay is used if TimeMax-(Score/Adjust) becomes less than 1.

MrMen you are a legend. Than you so much for the support. <3