Hello! I’m a completely new person here.
I’m starting my first game jam soon. I plan to use a codeless game engine… like GDevelop
One mechanic I want to add to my game is a speed limit (it’s a 2d top down driving game).
What I’m looking for: If the player drives too fast, then they’ll get a warning (flash notification in UI) and must slow down.
What I don’t know: The main roadblock I have is I’m not sure how to create a speed limit system in the first place.
I searched for speedometer game development tutorials. However, most are for Unity and are in 3D.
How would I use no code to create a speedometer that moves up or down based on the acceleration of the player?
Thanks for reading.