How do I make a normal stopwatch?
At the beginning of the scene
Reset STOPWATCH timer
Always
Change the text of STOPWATCH to TimerElapsedTime(“stopWatch”)
Have you tried it yet?
Yes but nothing happened and the text is missing. I’m doing this on the web based one could that be effecting it?
Well, that’s because you are using different names
You wrote stopWatch
here
And you reset stopwatch
here
GDevelop is case sensitive. And you are also resetting an object timer. Try resetting the scene timer because TimerElapsedTime() parameter always gives you the value of the scene timer. But if you don’t want to use a scene timer then, you need to do something like this:
objectName.TImerElapsedTime("timerName")