I probably have to use a text entry object to do this but there’s so many different options and I don’t know which is the right one. I wanna make it type a specific word on it’s own to create a typing effect on screen. How do I make this?
Use variables what every character say
Do position Text object every time when chance sharacter talk. You need only one text object in that way. I try find correct example.
Thanks for the help, but I unfortunately can’t figure out how to open this file. What should I do
Thanks for quoting me, but I made this example project a life ago. So, it’s no more compatible with currents versions of GD.
I remember I used a variable to store the text, then I used the embedded text manipulations functions in a loop to read and display each character one by one, I used a timer to delay the display effect a tenth of second in each character.
You can use the Dialogue feature. Look at the example project called “Dialogue tree”.
Or you can make the typewriter effect yourself like erdo said.
The dialogue tree example is exactly what I’m looking for but I don’t know where in the events it shows the text adding characters onto the screen.
I appreciate all the help guys. I managed to find a video that helped me significantly with this and it was an alternative to the dialogue tree options. It was part of a little tutorial series, but after playing around with things along with the help of this video, I managed to get things working. Thanks again for the help. Part 6 Let's Create a Type On Text Effect for our Dialogues - YouTube