I’m looking to make an unmoving plaid effect (ex. the clothes in the cartoon “Chowder”) in GDevelop for multiple objects at once (pretty much every object in a scene), meaning I can’t just make a background and cover the background surrounding the object to make it look like a texture. I’ve seen people say you need to use a custom shader on other engines’ forums, but I’m not sure GDevelop is capable of that and if it is then I’m at a loss on how to approach that. Anyone have some suggestions?
Have you tried the object masking extension?
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I haven’t, but I’ll have to try it. Thank you!
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For a quick hack, you can also have a similar effect with the “Noise” effect applied to objects or layers. Though the textures created there are extremelly basic (Just some dots)