How do I…
I am trying to make catto boi like dialogues shown below
What is the expected result
Well, i dont know how to make it so theres none
What is the actual result
same as above
I am trying to make catto boi like dialogues shown below
Well, i dont know how to make it so theres none
same as above
Yarn can do dialogue like this. I made a simple tutorial that might help get you started. Character names and portraits can be changed using custom Yarn commands (that will make sense when you learn a bit more about Yarn).
Oh thanks ,i already watched some tutorials, but i run into a problem if i want to recopy the sounds as i have to use conditions if the letter is __ (for the sound to play) for every upcoming characters. unfortunately yarn doesnt do that, meaning i’ll have to use a thousand conditions (even calling commands)
I see what you mean. Yes, it’s not easy with Yarn to set different speech sounds for lots of characters. You’d needs lots of commands, or perhaps a Yarn variable:
<< set $myYarnVariable to 56 >>
And then back in GDevelop your event would be like this:
Conditions: Dialogue state number variable “myYarnVariable” is equal to 56
Actions: Play a sound
…But that’s just as bad as lots of commands! Hmmm, I can’t think of a way to do it that doesn’t involve lots of commands or variable checks. But at least it is possible to do it. I guess you’d need to just be very careful with your Yarn command names so that you know what command plays what sound. So commands like this
<< sallyLaugh >>
<< sallyGroan >>
<< johnLaugh >>
etc.
And then in GDevelop lots of sub-events all under an event with the ‘Dialogue is running’ condition. Each sub-event would have one condition, like:
Command << “sallyLaugh” >> is called
Perhaps someone else will see this who knows a better, more dynamic, way, but I’m not sure there is one.
For now i did sub conditions, but thank you!