Im working on a dungeon crawler for My Youtube Channel. I need to make impassible walls, and Doors that transfer you to new levels I should also mention that I need to make a Health system at some point just not at the moment Ill start on that soon
Cuold you please be more specific?
Generally it’s done by checking for a collision between the moving object and the wall object, and separating the moving object from the wall object :
If you player moves with custom movement do what MM says if you’re using Pathfinding behavior to move your player then add Obstacle behavior to your walls and that will work too.
Create the events that check for a collision between the moving object and the door, and open the scene with the new level (assuming the new level is in another scene).
Or do you mean another position within the same scene?
Thanks! I’ll be sure to try that