how can i make it so a player can run or walk on walls, not wall jump but like this and it only works when u have a specific amount of stanima, think it of like chakra from naruto

I’ve done one where you turn into a spider and run up walls but the logic is really complicated. I turn off platform behaviour at that point and switch to logic that i’ve come up with, which is a bit like another platform behaviour for walking up walls, and when you jump it switches back to the normal platform behaviour again.
okay so how do i do that when a player have specific amount of stanima(use a variable for that) then it will work
Yes …you could use a stamina variable or use horizontal speed abs(player. current speed) - so when going fast enough you go up walls
yeah how do i make it so the player can climb up the wall like chakra from naruto

i did this …but it’s really complicated logic because it turns off platform behaviour. An easier way might be invisible ladders.
I think you should have a go at something and see how you get on and if you’ve got a problem post your events.
I would try turning off the platformer object behavior for the player when in collision with the wall and moving at a certain speed. Then rotate the player 90 degrees and use if forward button is pressed > move player up commands.
i would much rather do the complicated logic thing method cuz yeah i need it to be good and feel good to use
It’s better though …if you have a go yourself, thinking about what might be needed in terms of forces and variables …rather than me going …right do this. You might come up with something better than what i did.
You could try rotating the player round 90 degrees and changing gravity by 90 degrees. That may work.