I’m trying to figure out how to make a platformer spirte bounce after damage at an angle.(Think of Mario getting burned by lava.) I can’t get it to make the angle, it just goes straight up. Does anyone know a way to fix this? I’m relatively new, so not to complicated, please?
The simplest way that slots in easily with those events is to add a tween behaviour to your Platformer_Character object, and tween the X position away from the lava. Two subevents (off the “~Platformer_Character is in collision with Lava`” event) like: