Please, help me. I really need your help!
Have you tried installing the 3rd person camera extension and using that?
Yes, it works good in single player game, but not in multiplayer: if there’s more than 1 player then camera jumps to a random player and idk how to fix it.
I did not use gdevelop 3d and multiplayer so by now you have more knowledge about them than me
However i saw this
It should explain both aspects
How to set up 3d cam and how to make it independent for each player
I already saw this tutorial, it works in game with camera that just follow the player, but imma trying to make a camera that follows the player and can be rotated when pointer is locked (like in 3D platformer example)
I think you need to combine camera handling with multiplayer
And what you have here
Again i am not into 3D and multiplayer so i know nothing about it
But that would sound like what you need
You need to identify which player to focus on, and it’s irrelevant whether the game is in 2D or 3D.
I’d do it by putting all the player objects into an object group and adding a variable “playerId” to the group. In the scene editor, give each player character a unique id, starting from 0 and going up in increments of 1.
I then add a number scene variable named “s_myId”.
In your game, use events like:
I think that should work.
I made it other way like several mins ago. I just made so if the object is owned by a player than it adds 0.00001 to the camera rotation of the object. It helped somehow and im kinda afraid of deleting anything and remake it. Anyways thanks for your answer!