Heyo! Right now I’m trying ot make a stacking game where you stack blocks, but i can’t get the camera to move up when the red blocks get too high. I’ve tried changing the camera’s Z position (since it’s a 3D game) but that doens’t seem to do anything at all, no matter what number i set or add to it. below it my current code? can you please help me?
Hi madfroggy, I don’t know why it’s not working for you but I would try setting a camera z position at the beginning of the scene to see if that works.
Also, there is a when tween finished condition that you can use instead of wait x seconds. Also, it’s okay to just have all the beginning of scene events in one beginning of scene event.

thanks for your other advice, I’ve changed the tweening condition kinda and also the beginning event but setting the camera z position at the beginning didn’t seem to change anything. idk what to do
In my game, I set the camera’s position to the “CameraObject”'s position every frame.
Then, when the blocks rise, I can tween the CameraObject’s position
(P.S: I made a 3D Stack GDevelop template that you might want to check out!)
Hi again, it’s really hard to look at events in a gif and it was blurry too.
Here’s what I have in one of my projects and if I change the value then the camera height changes in the preview. I think that before optimising things with variables, it would be good to find out why your camera z position event isn’t working. Do you position it anywhere else in events not shown in your first screenshot?




