How do I make the enemy chase the player, but when at a certain distance, the enemy attacks the player with slide movement?
What is the expected result
I want the enemy slide attack determined by distance, from A to B, so the slide attack always has a precise distance.
and if it is possible I want the slide attack to look real with ease in and ease out movement, not just a linear movement. thanks
The actual result
for now, the actual result of the enemy slide attack was determined by object timing, and it was not precise, and the result changed sometimes.
The events right now
I use an object timer because I don’t know how to approach the desired result.