Mines not right for every situation as it is. I just wanted to put an alternative out there.i tried it yesterday with two and then three cones at different angles which looked great but probably won’t be too performant if there’s loads of them. I’m having fun with it, as zero suggested, and I’m going to try out a couple more things this morning.
Another alternative I wondered about was doing like in this thread Enemy vision cone? - #4 by MrMen
And checking the player pixel colour with read pixel to see if it’s in a certain range.
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