I’m pretty sure the titlemap is supposed to fade, but it does nothing in game. I tested it with another object and it did fade normaly
There appears to be a bug. At first, I thought it might be the lack of a trigger once. I thought maybe the tween was repeatly restarting.
But, I tested it with mouse is released and my tilemap object immediately disappeared.
I added a text object to display the opacity value. It shows undefined until the tween is executed then it changed to NaN. (Not a number) The object then disappears.
Setting the opacity to a value works. The tween also works if the opacity is set to say 255 with an action before the tween.
It seems like the default value is messed up or missing.
This works.
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Thank you! Will try it
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