Hi, I have been building an interactive educational game in 3D and I’ve managed to set the camera to sit behind at an angle and rotate the player, but I have an issue with the player moving forward in the right direction.
What is the expected result
The forward button should always push forwards not at the original angle the character faces
What is the actual result
when I press the accelerate button it will go forward, but then when I rotate again, the force is applied from the original angle. I think I need to read my angle variable at each stop, but unsure how to do this
Related screenshots
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Project files (optional)
Insert a minimal game showing your issue in a .zip or .rar.
You need to attach the 3d walk extension to your player and remove the one that stops the player and change the force to move forward witch should do it
Hi Shadowbrine. I’m really sorry. I’m not trying to be a pain, but I click on ‘Add new Behaviour’ but it isn’t listed. I have the latest version of GDevelop. Am I attaching it to my 3d model (ie main character)?