(Sorry for using a translator as I don’t speak English)
I have a question about using the ‘animation elapsed time’ action in GDevelop.
I used the ‘animation elapsed time’ action to move to a point in the sprite animation.
If I use ‘animation elapsed time’ for 3D animation it works fine, but if I use action for sprite animation it doesn’t work properly.
How do I move to a specific point in a sprite animation?
(Changing ‘Current frame’ is not what I want)