How do i reduce my SFX? it's too lound!

Hello again, is there a way to reduce the sound effects that we create? Like I use the condition “For Each Object” for every enemies which makes a sound every time an enemy is attacked, which is ok because I set the sound to low, but when it gets attacked by many at the same time, my ears almost explode. Is there a way to fix this?

On the other hand, if I didn’t use “For Each Object” when multiple enemies were attacked at the same time, it would only ring once, which wouldn’t make sense at all.

You are describing sound overlapping

And now technically you cannot avoid it
BUT you could do 2 things or like one of 2 things
Ok 1 thing that will be same for both cases and 2nd thing which would vary

1st of all you make number var
When you play enemy sound you add 1 to that variable

NOW you could simply check if variable value is less than something in condition so you don’t play too many sounds at once
Where after each time you increase this variable you would also add wait action
To subtract 1 from this var after short period of time so other sounds could play

2nd solution is pretty much the same for variable
BUT you would add to volume of your sound formula
Which would lower the volume based on the value of that variable

Like imagine this

Play sound Attack with volume 100 / NumberVariable

Which more or less would save your ears from what you are experienced

I never did any of these solution but that was my idea when i was making RTS game and i insisted on making sound of each shot fired be played no matter what