Yeah so i have a bullet with physics and i just want it to rotate in the same direction its travelling
Are you applying a force in a direction to move the bullet? In that case, rotate the bullet to the angle of the applied force.
You could put on condition: Bullet is on “”
Action: Change angle of bullet to Bullet.ForceAngle()
You have to draw the bullet sprite looking to the right. And take a look to the Destroy when exits screen behavior for the bullet.