How do i save a maze generated with the maze generator extention?

i am making a maze game with infinit levels and I need to save the mazes that were oredey generated how do i do that can any one please help me

I didn’t know there was one! - I just went through the wiki and the link - ‘read more’ takes you to ‘The maze is stored in scene variables, to be used with other functions by specifying the MazeID’.

You are interested in save all

Hi thank you but i do not see how that would save a generated maze

You are creating objects on scene or am i wrong?
You can save their positions and properties to variables then load them
Same as in my example i am saving/loading positions of objects and HP variable of enemies

If the created mazes are a scene structure variable. The way that i recently saved created levels in a game was using firebase. I sent them as JSON strings to firebase. I copied and pasted the strings from firebase into my game and converted them back to structure variables at the beginning of the scene. You could do a similar thing with storage and rescue them from your Appdata. This feels very long-winded and I hope there’s an easier way to do it and someone more savvy than I will post below and tell me that I’m talking nonsense.
If only there were a CopyVariableToClipBoardAsJSON !

Thank you very much for helping and i now understand thank you again

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