How do I set bullets to their correct position?


Didn’t work… and the shots seem to ascend the further i get from the camera?

X Y
Not X X


nothing still… and the gdevelop tutorial doesn’t exactly help. unless there’s another.

If you use create object instead of fire bullet
Where does it create it?

Also
Do you have separate layer for player and bullets?

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yea @Dreski19 , perhaps u either have a separate layer for it, or put it on another layer by accident.

Layers… I don’t think i’ve paid them any true attention, but they look to be on the same layer.

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Remove background layer (you will add it back later)
And check how now shots are appearing

Also you did not check does simply create object action solves anything

Sorry to chip in but…I wonder on this…Have you got the bullet firing point on all the animations? It might be that the point that you’re referencing isn’t recognized as it hasn’t taken the change in animation into account when you refer to it. Try the animation change above the bullet creation. Also I don’t think brackets in the point name is a great idea. And…you don’t really need left and right animations as you can just flip it on the X axis

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I just have the firing point on the two specific animations. I DO need left and right facing animations, though. the character would look awkward when facing left otherwise.

Hmm is there something u did to the player that we dont know?

like a behaviour or some other event idk.