How do I set up Navimesh for 3D pathfinding

I have more than one obstacle, there is a behavior the hitbox to find the player set as
Move to Player.X() Player.Y() and it has a shape painter yet it refuses to chase the player

Idk what I did wrong

The Navmesh Pathfinding extension was last updated long before 3D was in the engine. As far as I’m aware it is not compatible with the 3D renderer/objects.

2 Likes

Oh well what can I use for 3D pathfinding then?