How do I setup a FNaF like Camera system?

I’m starting to make an FNaF inspired game but I have no idea where to start on the camera system. I’m not new to GDevelop but there are some things I still don’t know and this is one of them.

I’m trying to figure out how to make the camera flip up and down without changing scenes, how to select and change the current camera etc.

If anyone can help me with this that would be wonderful. Thanks in advance.

You can try making multiple rooms in a row in the editor and switch the center of the camera to different positions using a variable. I don’t really know about flipping the camera, but I suppose you can make rooms in the same scene with reversed objects and switch the center of the camera to their position?

Not sure if this would work, but Gdevelop has support for multiple cameras, so just try to switch between them.

When I said about fliping the camera, I meant opening it and closing it

Well I guess moving the camera around will do. But if you mean having multiple screens showing different cameras… sorry I can’t provide much help here.

First of all, you should check what camera events are available in the GD to have a sense of what can and cannot be done. Then I would check the “Tween” extension, because you will need it to ease the movement of the camera.

Secondly, I advise you to create a clear idea of what you need first and then break your idea into multiple, simpler steps, because no one will be able to sensibly help you with such a general question as this. This will also help you know what needs to be done instead of being in this state of not knowing where to start.