So… I am having trouble getting a random letter to ‘stick’ into a text object. Basically, I have a player type a word into a box. The word then appears on a grid with a different text object for each letter. I restrict the player to type a maximum of 10 letters. I can get the letters the player types to go into the boxes (no problem there) but then I want to fill in the blank text objects with random letters. This is what is not working ![]()
The rest of the grid is filled with “FILLER” text objects and they fill up fine (Line 175 of the code in the attached picture). However, when I try and test for lack of text in the player’s word (e.g. text object ‘w1l10’ - word one letter 10 etc) and fill it the same way all I get in an infinite loop of letters ![]()
- I have tried creating a separate set of variables with attached letters (the RG/RanLetter vs RG1/RanLetter1 ) /* If RG =1 then RanLetter = ‘a’ etc
- I have tried ‘Trigger Once’
- I have added a variable to the condition for each one that adds +1 in the actions for each one - so that it is trying not to do all at the same time.
I am at a loss, and am out of caffeine, so need new ideas
???
