My sprite seems to be glitching between the idle animation (0) and the falling animation (3). Everything was working fine in the preview until I shut GDevelop down overnight. I restarted GDevelop this morning and the glitch started occurring. Nothing has changed in the events area, and the sprite animations are perfectly in proportion in terms of sizing etc.
I’ve had a look for solutions online, but all seemed to be solved by fixing issues that I’m not having, such as different sprite sizes between animations etc. Everything was fine when the project was saved and it just randomly loaded like this.